The Seven P's (What I look for in an animator candidate)
Jeremy
Cantor – Animation Supervisor – Sony Pictures Imageworks - May 4th, 2002
1) Perception (The MAIN thing)
Overall aesthetic/artistic/creative sensibilities….An "eye".
A grasp of general aesthetics: Composition, camera angles, screen direction,
anatomy, posing, design, color theory, etc.
How does one develop such an eye? Years of drawing, painting, sculpting, film-making,
studying art, watching movies, observing the world around you, etc. Someone
does not necessarily need to be a classically trained "artist" to have a good
eye.
This is by far the most important requirement because it is not something
that can be effectively taught in the workplace. Candidates absolutely need
to arrive with such sensibilities
Many demo reels have animations where the fundamental principles of animation
are (all but blindly) implemented by someone who clearly knows their software
very well. However, their character design is unappealing, composition is
weak, camera angle choices are bad, etc. Such demo reels rarely lead to interviews.
On the other hand, someone who can't necessarily recite Frank & Ollie's 12
basic animation principles and doesn't know Softimage/Maya/3D Studio/etc all
that well, but somehow manages to make an entertaining demo reel animation
with appealing characters & interesting composition, camera angles & screen
direction choices will be much more likely to get an interview.
We can teach someone how to use a particular piece of software...
We can teach someone the fundamental principles of animation….
But we can't teach someone to have a good eye.
Effective self-criticism is also an important aspect of perception. Be able
to analyze your own animations and figure out what parts are working and what
parts are not, rather than relying too much on your supervisor's critiques
as your main catalyst for progress.
2) Principles
3) Program Proficiency
4) Personality & Professionalism
Be prepared to receive and appropriately respond to criticism (supervisors
and directors are not always the most diplomatic folks on the planet). The
ability to respond professionally to criticism and failure is often the very
thing that separates successful creative people from non-successful creative
people. How many times have you heard the story of the author whose million-selling
book was initially turned down by dozens of publishers? (ie J.K. Rowling)
A strong interest in the subject matter produced by the studio to which you
are applying is also a desired quality as well as a key ingredient for success.
These jobs demand that you utilize the full extent of your creative energy
for often very long hours in potentially high stress environments. Without
a passion for the end product, it will be very difficult to handle such demands
for very long. It is unlikely that someone who hates Science Fiction films
will ever work above and beyond the call of duty or learn new software on
their own time or attempt to "push the envelope" creatively or technically
at a Visual Effects studio. Climbing the ladder in this industry requires
a lot of creative passion. You will not go far in this business if you are
only in it for the money (except perhaps in the executive branches).
5) Problem Solving
6) Precision
Do you understand the importance of that last ten-percent that turns a good
animation into a great animation?
Do you look at the details of your animations with a fine-toothed comb before
deciding that they're finished?
Do you check your work for technical glitches, geometry intersections, motion
"pops", etc?
Is your resume or cover letter full of spelling errors? If so, can we expect
the same level of carelessness in your work?
7) Performance